Assets in Studio
Studio can import media from anywhere on your computer and place a game-owned copy in the correct project folder.
Importing through Studio is a convenience, not a requirement. You can also copy files into the assets/ folders yourself and type the filename into the field, following the conventions in Assets & Media.
Add an asset
Section titled “Add an asset”Open the character, location, or other content that should use the asset. Select Choose file… beside the relevant field, then choose the file from your computer.
Studio copies the file into your game and fills in the field. Your original file remains where it was.
If the game already contains a different file with the same name, Studio gives the imported copy a unique name.
Where assets appear
Section titled “Where assets appear”| Content | Available media |
|---|---|
| Character | Portrait |
| Location | Banner, music, and ambient sound |
| Item | Image or icon |
| Map | Map image |
| Interlude | Background, banner, music, voice, and layered ambient sounds |
| Dialogue node | Voice and an optional portrait override |
| Game shell | Interface images, music, and sounds |
Use Studio’s thumbnails and play controls to check portraits, voice lines, music, and sounds while you work. Select Preview to experience them in the game.
See Assets & Media for supported formats and how the game loads media.